Schedule and Rules for the Historic Combat Series event
held at Pennsic XXXIV.
All instances of combat are to be held on the White Tourney Field, unless noted.
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Pas du Dragon Noir
There are no
appearance requirements to participate in this combat. The Pas du Dragon
Noir (Passage of Armes of the Black Dragon) will be a 15th century
Burgundian style pas, in the tradition of Jaques de Lalaing's pas "The
Passage of the Fountain of Tears." A combatant who is driven from the
list, falls to the ground, or drops their weapon will have lost.
Challenges maybe offered with pollaxe, long sword, dagger or spear.
Matched weapons will be provided.
Combats With Longswords (2 handed
Swords)
There are no appearance requirements to participate in this
combat. In the tradition of Liechtenauer and Fiore we offer combats with
the longsword (matched weapons will be provided).
Either a single
elimination or round robin style format will be used depending upon number
of attendee's.
Judicial
Combats
There are no appearance requirements to participate in this
combat. Recreation the judicial combats of the western Europe focusing on
the German tradition as shown in the manuals. Combatants start with a
spear, longsword and dagger. Matched weapons will be
provided.
Either a single elimination or round robin style format
will be used depending upon number of attendee's.
Combats with Pollaxes
There are no appearance
requirements to participate in this combat. In the tradition of Le Jeu de
La Hache, Talhoffer, and Ringeck we offer combats with the pollaxe
(matched weapons will be provided).
Either a single elimination or
round robin style format will be used depending upon number of
attendee's.
Sword & Buckler
Combats
There are no appearance requirements to participate in this
combat. Only bucklers 20 inches and under may be used. (Matched pairs of
bucklers will be available)
A solid blow to any legal target area is
considered incapacitating.
Anyone who cannot recover a dropped weapon
before their opponent can touch them with his sword has lost
Anyone who
falls and cannot recover before their opponent can touch them with his
sword has lost
Either a single elimination or round robin style
format will be used depending upon number of attendee's.
Plate and Mail
Tourney
Entry
requirements
Must be attempting to do a portrayal of a pre 1600
warrior wearing predominately steel armour (mild, stainless, spring etc.
are all acceptable). No exposed plastic. Even nicely covered plastic
doesn't count as plate. (Completely hidden plastic to reinforce mail -
I'll ask you why you didn't use leather, but it is
acceptable).
Predominately steel armour is defined as a historically
appropriate steel body harness, helm, elbows, and knees, as well as steel
covering two of the four following areas: upper arm, lower arm, upper leg,
and lower leg. (A long body harness, such as a mail haurberk will count as
covering the upper legs if of sufficient length). (A predominately steel
harness is most common in Europe, from 1050 on, but certainly other
cultures did wear them. If you think there may be questions concerning the
historical appropriateness of your armour, feel free to bring
documentation).
Combat Conventions for the
Tourney
Armour as Worn with Counted blows
received.
Blow Standards
Mail
gets three, transitional plate and mail mix gets five, rich folks with the
Maximilian plate get 7. Judges reserve the right to grant an extra blow
for a particularly nice portrayal (documentation is a plus).
Anyone receiving a blow or thrust to a body part not covered by steel immediately loses.
Blows from one handed swords do not have to be counted if they strike a steel covered area.
Anyone receiving a thrust or blow to an open faced (bar grilled for safety) helm immediately loses.
Anyone receiving a thrust to a helm that has a period appropriate grilled visor (a grilled great bascinet for example) counts as a blow.
A dropped weapon does not stop the fight.
Whoever falls and cannot recover before their opponent can touch them with his weapon has lost.
Anyone who is driven from the list has lost.
"As Real Men Fought" (Period Victory Conditions
Tourney)
There are no appearance requirements to participate in
this combat. The purpose of this tournament is to focus on period methods
for determining victory in a bout. This will be done through rules taken
from period tournaments of the 14th and 15th century and modern rules used
to simulate a period victory condition. Combatants will be assumed to be
wearing late 14th century armour with either an open faced or close face
helm depending upon what the combatant is actually wearing.
Either a double elimination or round robin style format will be used depending upon number of attendee's.
Period rules:
Anyone who is driven
from the list has lost.
Anyone who falls with 3 points to the ground
has lost (knee, knee, hand for example)
A dropped weapon does not stop
the fight.
A combatant may yield at any time.
Modern
rules:
Anyone receiving a thrust to an open faced helm has lost
Melee combat with rules based around accounts of melees from Europe from the 11th through the 15th century.
Representations of period armour using approximate materials (modern steels, leather, fabric etc…) will count as armour. Blatantly modern materials such as plastic, aluminum, or modern sports equipment count as being unarmoured.
Anyone struck in any unarmoured area will be considered have been incapacitated by any reasonable blow.
Anyone struck in the open (ie bargrilled) areas of the helm will be considered to have been incapacitated.
Combatants in predominately plate armour who have received a single thrust to a vital target, inside of the elbow, armpit, or open parts of the helm, will be considered to have been incapacitated.
Combatants in other types of armour who have been struck 3 good blows or who have received a single thrust to a vital target, inside of the elbow, armpit, or open parts of the helm, will be considered to have been incapacitated.
Combatants who are unable to defend themselves may be declared incapacitated or captured by an opponent touching them with their weapon.